How the 'No Alibis' Golf Game Works

You know those golfers who misplay a stroke and then immediately come up with an excuse for why it happend? "Oh, my foot slipped." "My shoulder is a little tight today." "Need to get my grips re-done." Yeah, whatever, give us another alibi.

The golf game named No Alibis aims to eliminate those "alibis" by letting a golfer replay those poor shots. In No Alibis, handicap strokes are converted into mulligans.

No Alibis is a game of do-overs, or mulligans, that can be used anywhere on the golf course. And how many do-overs a golfer gets is based on handicap. Let's say a No Alibis player has a handicap of 15. In No Alibis, that means the golfer has 15 do-overs, or mulligans, to use during the round. Hit a poor drive off the No. 2 tee? Hit it again — the first stroke doesn't count, and now you have 14 do-overs left.

The game can be played with full handicaps (as in the example above), but many groups who play No Alibis regularly prefer to use three-fourths or two-thirds of handicaps. That makes each one of those replay strokes even more precious.

Two other conditions are often applied in this game. One is that the first tee shot of the round cannot be replayed (ironic, given how often recreational golfers say the day's first drive is the only one that can be replayed). The other is that no stroke can be replayed twice.

No Alibis is known by many different names. One is Criers and Whiners. Others are Replay, Mulligans, Play It Again Sam and Wipe Out.

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